![]() The Render message window has been redesigned to have a QT interface with a new color scheme, copy and paste is easier and you now have the option on whether to enable auto-scroll or not. Other new shaders include Mix (color), MultiMix (color), Scale (color), Mix (vector), Scale (vector), and 1 of N (filename).Īdding maps is now more intuitive with a more flexible user interface and searchable map list. Can be used with a UVW Map for a classic wireframe look. Wireframe creates a wireframe with a fixed width relative to rendered pixels. Bitmap Random Tiling applies textures with random variations so repetitions are not evident. Changes can be seen in real-time as you make adjustments. OSL shader that mixes 2 sets of PBR materials. The resulting output is computed based on the incoming and outgoing vectors of the knot points. Applies a fillet or chamfer to a spline using a system of knots passed up the modifier stack. Note: Shift loop and point to point selection have been deprecated. ![]() Hold Alt and click to remove loops and limited loops. ![]() Hold Ctrl and click to add loops and limited loops. Loop and ring selection is now more intuitive at various component levels. No more need for time-consuming repairs on hidden faces or other geometric data resulting from extrusions. Adjacent faces are completely rebuilt and stitched together, matching the final visual output. Use Smart Extrude to interactively extrude faces on Editable Poly or Edit Poly modified objects. What's New in 3ds Max 2021.2 Update - Date release: Aug 26, 2020 Languages: English, Português, Français, Deutsch, 日本語, 한국어, 中文Īutodesk has launched 3ds Max 2021.2, the latest update to the 3D modelling and animation software, including a number of significant new highlights, enhancements and changes for game development and VFX work. Autodesk 3ds Max 2021.2 official release | 6.5 Gb
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